The Good:
Best combat system in any 4x game. Armor on 4 sides for each section, blue indestructible bar, armor, structure (structure takes crits ie dead crew, engine overload, weapons blowing off, etc...) rotating ships, barrel rolls, 3 planes to fight on, engine speeds, do shots reflect off the armor?, turrets and modules have hit points, etc...
The ship models are amazing.
Every game is random, sometimes you get your favorite tech and others well you make due.
Weapons in action are beautiful.
Looking at systems you own or in combat looks really good.
All races play differently and have strengths and weaknesses.
All races have different means of travel and handful of unique techs.
Tech Forest 250+ techs CRAZY AND I LOVE IT! So many choices I love it (16 tech trees).
Marine boarding pods, psionics, ballistics, lasers, shields, carriers, political science, energy and drive tech, command tech, torpedos, biotech, drones, pd weapons, armor, grapple hooks, sensors tech, cloaking, mines, missiles, micro warp jumps, modules, riders, cruisers, dreadnoughts and leviathans, (tons of mission, command and engine sections to choose from), etc... list goes on...
Immersion skins to choose from for 6 meatbag races (just a lore based skin no in game differences).
In game Sotspedia can give you more info, pictures and lore (still being updated).
The Strategic AI is actually getting good now (no more indebt ai and they expand like crazy).
Best multiplayer 4x I have played (few kinks left and if you want to host port forward).
Lots of sensor views on the strategic map (3d map hurt peoples brains less than Sots 1).
Battleriders, Battlecruisers and Battleships (haters that only want fighters go drink a tall glass of shut up juice or play humans ie nodefighters).
Minors, randoms, random events, grand menaces the universe to find and some of them are out to get everyone.
Sots is a lore rich universe. Seriously their lore section on their forums is wonderful.
Built in game chat if you got questions someone will have answers.
Mission system is better than Sots 1, if you got the supply you keep on trucking (only a very few left to be updated say station management).
The different types of admiral traits and admiral names "Bender".
You can specialize your research.
Turn 1 you get free prototypes, after that turn when making new designs you have to prototype them. They are expensive but there are techs to lower the cost. Also some ships can get perks, good or bad (none game breaking).
Research system- feasibility is researching this tech worth my time (you research 10% of the tech and your scientists say keep going or stop), salvage, tech links, tech prerequisites, tech boosting, accidents, ai rebellions, etc... (only thing missing is the tech list that you already researched from sots 1 but its coming).
Battle Manager- setup where your defense assets are and where you fleets will be in system when you get attacked. You also see where enemy fleets will jump in from. (police cutters, defense satellites, System Defense Boats, minefields, stealth structures, drones, battle riders, etc... lots of choices.
The game plays alot faster than it use to but still being optimized ie new ai updates slow down the game but then they speed it back up.
Updates every week. Big updates once a month.
The Bad:
Sticky notes are not in yet but they are coming.
The game was 64bit but for now its 32bit but one day it will come back once they hunt down most the problems.
The tactical ai has a few teeth. Its slowly getting updated every month.
The game plays alot faster than it use to but still being optimized ie new ai updates slow down the game but then they speed it back up.
Station system can slow you down if you upgrade too much (its on the list for getting another pass).
Sots 2 is a little slow at first but then picks up quickly (also slider options to make game faster in game setup).
No random map generation yet (in future and there is a mod for it).
Scenarios are not in yet. Only one ai and scenario guy so focus is ai right now.
Some of the screens need another pass.
Tutorials are online and on youtube. But you can use the forums, and built in chat (there are ? marks on each screen that give a basic break down on each screen).
Diplomacy ai still needs to be tuned. Sometimes ai kills off minors.
Some of the descriptions need another pass.
This game you need a really good processor. Graphics card is the next important thing.
Paradox isn't helping them out with these updates. Only when they work on expansions will they receive help (the pit is a means to help fund them to keep supporting Sots 2).
The mission system needs a few more updates ie stations system but its mostly win.
Documentation- say I want to retrofit ships, I need naval station level 3 and first engineering tech orbital dry docks but your are not told that.
The Future:
2 More expansions one big and one small (like sots 1 and stuffed).
Next one new race (with focus on ground combat, unique tech and drive tech), ground combat, more missions ie mining, more ships, more mission sections, more tech, more randoms and grands, etc... filled to the brim with awesome.
Rumors of final expansion skirmish mode...
and more goodies.
Their kickstarter The Pit comes out in March? (Around that time). Its in closed beta right now. The only direct way to support Kerberos.
Updates keep on coming out.
They have a huge list of player feedback and are slowly going through it.
Way more good than bad right now. Yes learning curve is hard but once you get it omg it sucks you right in.