Recasting strategic spells
- Raise/lower Mountains rarely gets cast once. When you select this spell your cursor should change to a casting cursor and every time you left click the selected spell is cast, right clicking cancels the spell casting cursor and returns to the tradition one.
- Units buff spells: Add a “Select All” button when you select an army with multiple units in it and/or allow us to select multiple units in the army to cast the spell on. Right now we have to go through the spell casting process for each unit in the army we want to cast the buff spell on.
- Alchemy: When this spell is cast there should be a -100 / +100 counter so we can select how much mana we want converted to gold. Right now we have to go through the spell menu for each cast (this if tiresome if you are convert a large amount of mana.
Armies
- From the city screen that appears on the lower left when you click on a city: Some way to indicate that an unit can be upgraded with-out having the user manually click on each unit to see if they can be upgraded. Also add an “update all” that upgrades all eligible units in that city (shows total cost with a confirmation button)
- A way to turn on/off mercenary, darkling, troll, etc camp spawning.
Resources/Buildings
- Resources that can be upgraded don’t show an “!” to tell the user they can be upgraded again
- When you click on an outpost it show should upgrades are on it. There is a plenty of space to list added/building upgrades on the screen on the lower left of the screen when the outpost is clicked on.
- Outposts, Mines, Shrines, pastures, etc: When clicked the lower left screen should have back/forward arrow keys that allow you to scroll though all controlled resources of the selected type. (IE: If I click on an outpost it can cycle through all my outposts).
Sovereigns
- Get off my yard! When a player tells a trespassing sovereign to get off their territory or face war there should be a certain amount of turns before the sovereign tries to trespass again. I had one game where I had to tell a neighboring sovereign to get out of my territory every turn or two, which was very annoying.
- Right now I don’t really see the difference between my sovereign and champions in tactical combat. Sovereign should have access to powerful abilities that champions don’t have access to.
Misc
- Marriage + Children: This feature was fun and unique, please bring it back.
Bugs
- When designing a unit there are some weapons that don’t select the most powerful weapon when the auto upgrade option is selected. For instance the game will select a regular axe rather than the more powerful fire axe.
- I took over a titan area that had a stone wall around it. Many turns later a "Rift of Titans" appeared on the wall. I defeated the demons that spawned from it but since the rift was on a wall tile I couldn't move over it to close it.
- Casting the game winning spell whiie on a warg my sovereign was standing on the warg with his ares spread out.