Gonna use Grain/Material/Essence:
4/2/2>5/2/1 in ALL cases. Starting with an enchantment that gives 1grain/essence means that, assuming you got nothing better, you turn the first city to 6/2/1, while trying something similar in the second city yield 6/2/0.
The same goes for 3/3/2>4/3/1.
4/2/2?3/3/2
I believe that one production is always better than one grain. 3 food or 2 food+granery gets the city to level 2. Levels 3-5 in current balance are pretty minor improvement, and money is not a big issue. The material, on the other hand, lets you produce troops/buildings faster, which mean faster research for conclave, more units from fortress, or more sitting on+money/research while idle in towns/conclaves.
This means that 3/3/2>4/2/2
Do note, that if these options were possible in your list, I'd choose these:
2/4/2 (depends on enchants available)<=>2/3/3>>3/3/2<=>3/2/3>all other options given