Quoting Ryat, reply 37
Quoting ARESIV, reply 35A fully upgraded TEC Loyalist Starbase should blow a fully upgraded Orkulus Starbase out of the sky. if it doesnt... the point of the faction is moot.
The problem with that is that the Orkulus Star Base is suppose to be the Vasari's Anti-Structure (and that includes Star Bases) weapon. Its first weapon upgrade is a weapon that is excellent for attacking structures.
not to mention it's got more weapons & hull upgrades then any other starbase and probably the best damage mitigating active in the game which starbases can't avoid as they can't circle around behind the orky like ships can.
A fully upgraded orky will wreck a fully upgraded Transcendia or Argonev without breaking a sweat. A couple TEC loyal techs isn't going to change that IMO.
2 TEC loyal starbases could probably beat an orky though if the orky had no backup.
I understand your point Ryat.
But please try to understand my point:
If I am TEC... I have placed that starbase there for a single purpose... to hold of the enemy because my fleet right now is too far away or otherwise busy. That starbases job is simple. HOLD THE LINE. Or if that is not possible, at least make it damm costly for getting by.
Same for Advent
Now... you go there... build a Orkulus nicely out of range of my SB.... which usually is possible without much of a trouble, unless the defending starbase has full bombers onboard... which is not necessarly a good idea for various reasons.
You upgrade that starbase.... and then it moves into range and attacks my starbase.
My starbase dies....
Now... anwer me a single question: What did it bring me to build the starbase there in the first place? Nothing.
In the contrary... now when my fleet finally has time to get there... I will face a fully upgraded starbase at (hopefully) still MY planet..... and I will loose ships to that monster....
So I paid:
Starbase construction and upgrade
Fleet losses
Possible planet loss as it is defenseless - economic penalty
loss of all logistic structures arround the planet - economic penalty
All that I paid... and I got nothing for it.
The Vasari paid:
Starbase construction and upgrade
AND:
The Vasari still has a very useful starbase at that planet.... so he got a lot of nice things for the money he paid.
I have no problem with the Orky being the anti structure weapon of the Vasari.... but I expect that in a straight fight against another starbase (same tech level, same upgrades) it should loose.
Because:
The Orky is far more usefull generaly than the Anti structure cruisers of TEC or Advent
- it does actually counter those anti structure cruisers quite well...
- the cruisers cost fleet supply... and you need to spent far more money on them than on the Orky...because see one line above)
- after the job is done... they are worthless.
I am fine if the Advent or TEC starbase is heavily damaged after that.... but not destroyed. Being stationary, they should outlast the mobile Orky.
I am actually curios now... I am going to try this in Dev.exe.