Good day Murteas... So after our conversation yesterday (https://forums.elementalgame.com/436784) I downloaded the Quest Wizard and gave it a whirl. Really good job in putting that together, it wasn't nearly as complicated to make a quest as I thought it was going to be. But...
You knew there had to be a "but", right? I understand this is completely beyond your control, but perhaps you may know some dark, back alley solution for testing the quests? Even at 100% probability and marking it as a Starting Quest, there is still a chance this quest would not be included in any new game. And there is also a chance it may be included, but the AI may get it, or it may not actually show up until 150-200 turns into a game.
So is there any dark alley approach to testing a Quest?
Also, seeing as how great a job you've done with this, and the ease it is for adding a quest (assuming it has actually been added and is playable, I've yet to see my quest in a new game. See above
), give any thoughts to an item creator/editor? Making custom quests would be far more reqarding if one could give out custom items, which it can, assuming I could create a custom item.