Hi guys, I must say your mod is great. Its so great that I already start to mod a bit, just with the notepad, because cylons and colonials are not really balanced to each other and to other races. So I can offer my help in balancing the races out, whenever I have time to test it.
I have no experiences in modding so far (but in balancing other stretegy games, where it was possible with low effort) and would be happy to learn something from you guys, but just about things I can do with a text editior (I am not so creative thats why it makes no sense to learn about textureing and so on). Mostly I play sins vs hard, unfair and cruel ai so I want to make the mod to work with these. At the moment the colonials were super overpowered. I could not beat a 35% Health lvl 3 Battlestar with 3 cylon caps (lvl4 Woldstar, lvl 2 Basestar and lvl 2 Resurection ship. Even a normal colonial frigate had more HP and armor than my caps....
Cylons were also overpowered compared to other races. I know you have much things to do and as I have no clue about adding graphics and so on its good that you care more about those things. So I already balanced out the cylons (its not finished yet, because I wait for your cylon techs). I have made some reference sheets about the units for myself to compare and adjust stats in a fair way.
Next what I will do is to balance out the colonials. I assume that you want to keep the indiviual strenghs of the ships, so what I will do is to adjust the prices, recource cost, build times and weapon damage. I tried to keep the damage, but this do not work (at least for caps it didnt work, for frigates it was ok, tested with cylons, other races disadvantage is too big then or prices of units would be higher then caps, but I will definately try my best.) In general I do it just for me, but if you are interested I have the balanced cylon files uploaded to Gamefront:
http://www.gamefront.com/files/23109441/rebalancedcylons_notcomplete.zip (titan still op and base weak)
I also tried to attach the new abilities to cylon Caps, but always get a minidump while game is loading, cannot find out why. I copied AbilityColonialAuthorizeLowYield.entity and the buff file from colonial to cylon race and renamed it to AbilityLowYieldNukes.entity same with buff file also altered the line in the ability.entity referring to the buff file correctly. And added AbilityLowYieldNukes to the first ability of Basestar. -> Minidump
Dont know why, when I just add the AbilityAutherizeLowYield to basestar it works and I can play the game, but I want to make a real cylon counterpart. Pls help, what I did I forgot? I searched around but didnt find anything, just how to mod abilities but not how to add the new ones. Your Guide Zombie stopped at the ability section 
While playing I found the bug that Tec Loyalists are not able to build their titan. I researched all 4 titan techs and still it says research prerequisites not met. I checked the research files in tecmods but it seems to be ok.
I wish a nice weekend
and keep up the good work