Quoting Draakjacht, reply 32
And personally, I am fine with base building, but am not enthused by your average building (StarCraft) and prefer to have something complex (SupCom) or none at all (Myth). This discounts base building in an environment which breeds stress by crossing genres (Battlezone).
I would really like to know how does SupCom have more complex base building? It has larger maps that will allow you (and ask you) to build more buildings, but I do not see how that makes it more complex.
SupCom (1, not 2) has fewer production buildings, that is true. But there are more defensive structures, the ability to construct stationary artillery, necessary equipment such as radar, building upgrades, and buildings have different traits based on what is built in conjunction to what. It is more complex. There's no better/worse judgement attached to that.
In my case, I didn't bring up "Genius" or "Black&White" because I've never actually heard of them.
But I do agree; RTS games need to be delineated as to which ones are oriented a particular way.
Well, I just figured to add them to the list. I was surprised others didn't toss them in, but that is an issue with any debate (as was previously stated by another). The debate is always limited (maybe even hindered?) by the experiences of the debaters.
And thank you for the recognition of that point.