We have to remember who designed Elemental. The same guys who brought us Galactic Civilizations and the Political Machine. Both of these games are by nature number crunching games.
And there are (I'm sure) a good number of people here that bought this game because it would be kind of a 'Galactic Civilizations meets Lord Of the Rings' kind of game, complete with all sorts of min-maxing techs that you can use to get more production, more attack, more everything.
I, on the other hand, am looking for a worthy successor to past games, like the Warlords series. With new and refreshing magical concepts that make the game cool.
I haven't played Master Of Magic (perhaps I should). I haven't played Master Of Orion either for that matter. What convinced me to buy this game was the cool graphics on the box, which indicated I'd be blasting enemies with powerful spells, fighting (or fighting alongside) Dragons and other powerful creatures, and, oh by the way, I have this Kingdom or Empire I'm trying to establish in the meantime. The fact that Stardock made this game made it a no brainer. I won't spend $50 for just any game, you know...
I want to have truly powerful Heroes that aren't stamped out by cookie cutters, each with their unique own style and skillset. And I want to be able to customize those heroes to my style of play as they advance in levels. Elemental lets me do this in a General sense, but not in a specific sense.
I want to know that the hero who's got my Sovereign's back is the guy that is the baddest Archer in the land, not just another pretty face. And the Knight Lord I sent out in front of me was CHOSEN by me to take the fight to the enemy BECAUSE he's a Master Swordsman, not just some random dude I hired out in the wastes and bought a sword for.
And I want the game mechanics to reflect that having BOTH of them in my party is necessary and generally a very good idea - i.e. too many archers and I get overrrun. Too many swordsman and they get savaged by spells and bowmen before they can do their work.
Oh, and a Cavalry dynamic would be nice too, especially if cool mounts like Bears and Slags enter the picture.
AND, I want my Wizards summoning Powerful Elementals that do lots of cool things (not just a token Attack spell), plus they have other, devastating spells at their disposal. Mind you, I expect, for game balance purposes, that there should be a game mechanic in place to keep them from doing this without limit - otherwise that Fiery Nuke spell they might have will get boring.
Not everyone wants this same Experience from Elemental, I accept that. But I'd rather have the min-maxers have more stuff to min-max, such as a huge library of spells, different skills as well as different stats and items, and other options for them to get completly lost in, while I'm just having fun exploring the land with that Fire Giant, Fire Elemental, a couple of badass heroes and such looking for adventure. Oh, and conquering the occasional city when the opportunity arises...
Plus, I want to see those Epic confrontations that have me biting my nails the entire combat. I had a few of these back in the earlier patch days (pre 1.09). I specifically remember one fight that had me truly outnumbered, despite my stack of 12, and I REALLY had to use my archers and spells wisely to get through that one. This was back when longbows only did a few points of damage every 2nd or 3rd hit, not like they work currently, and spells were tougher but Mana wasn't as plentiful as it seems to be now. I ACTUALLY HAD to used my summoned creatures as blockers, to protect my Sovereign and bowmen from being overrun. In fact, I ended up reloading the game a few times, just so I COULD figure out how to win that specific fight. It took about four tries before I actually won...
Somewhere along the way, lately, the game seems to have lost that appeal. I miss the wandering hordes of monsters. I'm seeing a few in 1.09n, but nothing like the first game I played. I've asked for a check box option to bring those back, which it seems has fallen on deaf ears. Conquering empires is fine, but having to keep the monsters out of my cities truly kept me on my toes. Having those hordes made City Spam a dicey proposition (and just how do you plan to defend ALL those cities?) Brad's work on the AI is making enemy kingdoms more scary now, and I applaud that. But slaying rampaging Fire Drakes just sounds cooler!
Global Mana is great from a wargaming standpoint. But from a Role Playing standpoint, not so much...
I've discussed various aspects of this in other threads, so I won't belabor them much more here. All I can do is let the developers know that:
I want Epic Heroes doing Epic Battle against Epic Monsters using Epic Magic and Epic Armies,while building my kingdom to Epic Proportions
Keep working towards that goal, guys. We may get there eventually...