First of all, I'd like to thank Frogboy (Brad) for sharing his opinions and concerns about the MP game mode for Elemental.
I'm probably way too late to even get my post noticed by anybody at Stardock, but I had to speak out. So here goes. 
QUOTE FROM FROGBOY:
There is one exception: Playing 2 people as part of a team vs. AI players is fairly fun. But playing against random players is just an exercise in frustration. This is a game that requires a significant amount of time investment and too many random games will end in dissatisfaction in my opinion.
MY REPLY:
Just like in any Turn Based Strategy game, if you dare to venture in the land of Multilayer, you need to play games with people you know and can plan sessions with. This is definitely not a quick match type of game, where you can play with some random stranger for 20 minutes and be done with it.
I wouldn't even consider using a peer matchmaking for a serious game. Unless Elemental can be beaten down to 30 minute game sessions, there is no way you could start a game with a stranger, as it would require you to schedule another session with them. (And if beaten down to be played so, it's either going to be a completely different game or extremely 'dumbed down'.)
QUOTE FROM FROGBOY:
I do think the game has potential with a group of friends playing together. But I don't think it's there yet. I think it'll take more time and more thought to do this.
MY REPLY:
If anything I would believe that this would be the Multiplayer mode's sweet spot, rather than a side attraction. I don't see Elemental catching on to be part of competitive gameplay, like SC2 for example. It's not a fast paced action game, and shouldn't be seen in this light. If anything I'd prevent myself of considering competitive play in the multiplayer's design and focus on delivering the SP game directly into MP.
Should "wizard duels" or "other MP game modes" be added, they should not be holding back MP, as I really don't think this would be as catchy or time worthy as Frogboy seemed to imply.
QUOTE FROM FROGBOY:
I would like to see the tactical battles take on a life of their own. The day 0 multilayer does not have tactical battles in them. We took them out. Yes, in an ideal world we could have made this an option, but anyone who has been on a forum for any amount of time knows that you'd still have people flaming us who found tactical battles boring because while the other guy was fighting some drawn out battle, they were stuck watching it.
I don't have any ready ideas on how to make this better except to say that I would like to see tactical battles made into a separate game mode where players pick their units before the game and then go up against other players with those units.
MY REPLY:
This is probably the part that hit me the hardest. Not as much as the feature that is truncated, but the reasons behind it. Especially the part where Frogboy points out that although it would of been nice for Tactical battles to be turned on/off, due to the forums posts he feels uneasy of implementing them.
If there would be an option to turn them on/off, and someone is playing with them on and complains. That would make NO sense and shouldn't even be heard or considered. As the easy fix for that type of player would be to... turn them off. I really don't' understand the logic behind completely removing them. For example, the Singleplayer campaign can already turn them on or off. I'm going to sound like a broken record... but I don't get it.
So seriously who cares if you are being flamed by some ADD kids who took a day off COD4 to try an MP game of Elemental and realized that it's not as fast paced as their usual first Person shooters. Again, the fact that they could be turned off makes this whole problem irrelevant. I really wish the team would reconsider this promptly. I don't want to have my gaming experienced marred because someone didn't like Tactical combat and didn't turn it off... Again, makes no sense. If someone tortures themselves by driving a screwdriver into their head, I don't think the best solution is to remove the screwdriver.
Also, in a world where TBS games have taken a backseat to FPS & RTS games, it shouldn't come as a surprise that when having a taste of a TBS MP Game a lot of gamers (Accustomed to FPS/RTS) will find it bogged down and not fast paced enough. It's normal, you are talking about a turn based game, nothing is fast paced about that.
QUOTE FROM FROGBOY:
My advice would be this: If you are buying Elemental primarily for MP, don't. It has it. It works. But IMO, it's not worth $50 to play the game MP primarily. If you like MP in ADDITION to having a fantastic single player game (and make no mistake, Elemental, as a single player game, is awesome in its release form) then absolutely, get it.
MY REPLY:
I find this statement a little late if anything. This was posted what, 2-3 days before "pre-release", a little late I must say to turn around and tell everyone "Yeah.. this MP thing we've been talking about all the way through launch... we don't feel so hot about it anymore... so if you were looking forward to it, don't be so eager anymore."
If the gaming community of Master of Magic created a fan patch that allowed for it to be played in multiplayer, that alone should speak for itself. Please, don't hold back, let the MP game be the same as the SP game, and sure, go ahead and make a compressed version of the game or wizard duels, anything you like. Just don't prevent people who understand the ramifications of playing a MP TBS game, enjoy elemental as it could be and not as a few would like it to be. (Again, I'm not asking to add stuff for me, to leave what's already there and let others "remove" what they don't' like)
Hopefully I'm not only speaking for myself, since this game is basically the spiritual successor of Master of Magic, there are a lot of old geezers like me that HAVE the patience to play a full 50+ hour skirmish game with friends. Sure it's not going to be in 1 sitting, but I'm fine with that. I've done so with past civilization, or Colonization games. It's normal and to be expected.
I have 3 friends I grew up with and we are all Master of Magic fans, since we learned of MP we have only been talking of when we would schedule or coop games and such. Don't take away our hopes and dreams! Please!
Anybody who made it here, I appreciate the effort. 
Regards,
V.
An old timer who has been waiting for a Master of Magic sequel for about 15 years 