The following abilities are basically the same except each 'Path' produces a certain land type when the unit moves around the main map. Thes are passive abilities. They are from AOW:SM
Path of Life - Where ever the unit moves the land around them spring life.
Path of Death - Where ever the unit moves the land around them dies
These are just two examples but you could put in more.
Also
Seduce - Ability to make the opposite sex do your bidding. Not as powerful as Dominate.
Flame Strike - unit struck takes fire damage and burns for 3 combat rounds
Holy Strike - Unit takes Holy damage
Death Strike - Unit takes Death damage
Poison Strike - Unit takes poison damage. Poison for 3 rounds. Weaken an ability of devs choice
Physical Stike - Normal physical damage
Cold Strike - Does cold damage. Chance to freeze the target hit for 3 rounds.
Also using the same types of damage above you can put into breath weapons that are short range cone attacks that has an area affect.
Fire Breath
Cold Breath
Death Breath
Holy Breath
Poison Breath
Other abilities:
Different degrees of healing. You can name them what you want but a primitive break down can be as follows:
Healing 1, Healing 2, and so on. Each one more powerful than the last. You can add Mass Healing for healing a whole stack. And this could also go like, Mass Healing 1, Mass Healing 2 etc.
Entangle - Plants hold the unit for 3 turns. Unit can do anything. This can of coarse be adjusted as Devs see fit.
Web - Same as above except that it can be easily burned and cannot be used with creatures on fire.
Trap - Similar to the above two abilities except after the 3 turns creature/unit trapped has a chance of becoming enslaved.
All the abilities that I listed above come from AOW:SM and I suspect that there were similar abilities in MOM. These as well as many more abilities in these games for hero's and units made the game very very fun to play and made tactical combat very memorable.