Elemental Beta
Economy
- Need a more dynamic interactive economy i.e. have buildings consume one resource to produce another i.e. studies, gardens, farms etc should actively consume materials. Have a gold upkeep of state buildings like workshops, Town halls, schools etc
- Balance the cost of buildings, income from quests/treasure and city income. I think generally the income that can be found from exploring is too high relative to building costs and income from merchant shops. I think having low income from cities is about right for early game but once my sovereign starts exploring on a large map I am getting 1000s gold from easy quests & finding treasure. It’s ok to find treasure but early game it should still be a struggle to make ends meet. The 600 start gold is probably too high as well.
- The cost of administrative buildings such as town halls, palaces etc is too low and should be increased a lot. A palace should probably cost at least 1000 gold rather than 100. Material costs should be increased accordingly as well. I’m not sure if this is in but perhaps the palace can be upgraded into a castle with walls and towers as another layer of city defense with a higher tech
- I like the city building design where this no separate screen for cities – that helps keep micromanagement down. When cities expand there definitely needs to be some roads/lanes/streets etc between different improvements. If you build 4 gardens in a square this obviously isn’t necessary. Right now cities just look like a messy heap of buildings tightly packed together.
Quests
- Too much gold from clearing rat reward? I’m not sure about this but I saw my gold go up a lot after I got the reward for this.
- Too many escort quests
Terrain & world geography
- Swamp terrain could have more pools of stagnant water and also fallen trees & logs.
- I think there needs to be more terrain types. So far I’ve seen 3 types of forest (I’m not sure if there’s more). I like how mountains have coniferous forests. However I think tropical/temperate rainforest would be good in the warmer parts of the world.
- It would be nice to see a montane cloud forest on equatorial mountains and snow on temperate mountains of the same size. Open marsh wetlands would be nice too especially for river deltas
- More variation in topography. Ridges, escarpments and plateaus would be nice (if possible)
- Swamps don’t really seem to fit in with the surrounding terrain. I see them close to mountains (which is good) but the water doesn’t flow out anywhere from there.
Map Scouting
- I think the scout distance to locate lairs, wild monsters, armies and especially treasure is too far & thus too easy. Perhaps reduce units to a base 3 square sight range (increased heaps with watch towers) but at 2 tiles for treasure, resources & for lairs. Adventurer sovereigns & trained/equipped skirmishers etc would have more sight range
Lairs, nodes & goody huts
- Too many inns currently
- You could put in more monster lairs to contain the nasty high level creatures to stop them eating the sovereigns in the early game. Later on in the game monsters could spawn in lairs and go looking for trouble as MoM did. Good work on making monsters specific to their terrain though – I liked that
- I think magic sources could have some sort of neutral guard as they did in MoM which need to be removed before the resource can be harvested
Combat ratings and units
- I strongly recommend removing combat ratings from all units. I don’t think it adds to the experience. I find it more exciting & interesting having to estimate the strength of a unit and take a risk in initiating combat. However I think its fine for unit size & the main attributes to be left in for players to see.
- I recommend making lairs not show the inhabiting monsters from the map. This way a player has no detailed information on the attributes or numbers of the unit inside. I think having a scout report similar to that in MoM where you get informed of the strongest unit in the lair and perhaps also how numerous that unit is will work fine. That way it feels like a real danger in clearing lairs (which it should be).
Memory & Other Bugs
- These have been reported heaps but I’ve also experienced random crashes particularly with multitasking back into the game from windows
- Sometimes when I bring up a second menu (i.e. load game) I can see the main options menu through the load menu
- Noted a vertical white streak about 1 inch wide through the screen that was unrelated to terrain
All in all it’s looking good so far. I have high expectations.