still learning how to texture adding weapons etc basically trying to get it in Sins
Ya texturing can be a load to learn but that ship looks pretty good and the texture might be simple enough to learn on.
While the model can be very simple the texture can add loads of detail so the 1st thing to decide is how detailed will the texture be. Most sins models use 1024x1024. That carrier I did up a few posts uses 512X1024 and my smaller ships use 512x512. Bigger the sheets, the more load on the games memory. I also work with a simple TGA sheet until I am done then I create the DDS's -cl, -nm and -da. I would recommend 512x512 to start.
Create a TGA image that is all black 512X512
Save to your XSI projects Pictures directory
Select the model and apply a top down UV [Property --> Texture Projection --> Planar XZ]
Open the UV editor [Alt + 7] and go to Clips --> Import Clip and select the black tga you created
The UVs will show the top and bottom polys OK in the UV editor but the sides will need to be flattened out. Experiment with some of the flattening tools and move the UVs around to best fit on the black image.
Once you have the UVs flattened out, in the UV editor, go to Edit --> Stamp UV Mesh
This will give you a new black image with the outline of the UV's that you can start to paint.
Upload your OBJ with UVs so we can check your work. Or import your work to XSIs free mod tool so we can see and edit your scene file. Not many have XSIs 2012