Would you be interested in us extending the beta?
Extended beta generally means better quality in the end so on a first thought i would have a tendancy to say yes. Yet i remember extended beta (for galCiv TA i think) which at the end was particularily long. I don't think overdoing the beta serves the best interest of the game. A one year beta seams in my opinion a bit too much and at some point having a polished and complete game is good as well.
Maybe some intermediate solution solution rather than doubling the beta length from 6 to 12 months go from 6 to 9 months?
How many players should/can we allow in a game? 8? 12? 32?
Guess that would depend on map size and on how the game plays (colony rush and energy mechanism?). Since huge maps and very long games are going to be in, having a high limit seams to be better. It would avoid a big empty map fealing and/or endless colony rush.
How sophisticated can we make dungeons in the game?
Quoting Aesir rising: I'd rather you ask "How sophisticated can player content creators make dungeons in the game."
As sophisticated as possible i would say (multi level dungeons included) but i rather ressource developement be put into better strategic elements. This might be a good point for modding and player expansion.
Also i liked the concept "you explore the dungeon and you awaken a big bad evil you shouldn't have" having dungeons that can trigger special events, armies, techs etc on the big map should definitly be in.
How sophisticated can we make quests in the game?
As long as complex quests are optional and not a must do... don't want to spend one hour to finish a quest when you have an empire to build.
How sophisticated can we make tactical battles in the game?
My main issue with tactical battles is a) it shouldn't give the human player too much an advantage over the computer players
you should be able to auto resolve battles with a result that is close enough to the result you would have by playing the battle and not have too much of a disadvantage when you don't want to play them all.
Less complex than those of empire total war (having to take into account the slope of the terrain for them to shoot over each others heads and not into each other is way too much imo).
At most one or two special ability you can activate per unit, mostly passive stuff for regular troops (except for mages and heroes).
Moral should be in imo it allows for different strategies. Having units that scare away other troops, better moral near your channeler, army flags etc.. could be in. Moral is also a good point imo because it gives an incentive to make large armies with rank upon rank of troops even if only the first few lines actually fight.
Being able to make regiments of different sizes from 5 to 50 soldiers depending on your strategy quality vs quantity.
What might be nice also is having customizable regiments where you can add in a regiment champion/flag that gives a small passive bonus, mostly to give each regiment a unique feal rather than the 50th regiment of archers in my army.
How big of a scope can we give the campaign?
I would rather no campaign at all
. You eventually finish the campaign and they tend not to be very fun to replay. I rather better randomly generated maps, more techs, units, buildings, special events, world changing spells and ai able to deal with those features .