1- Pure -->hypothesis<-- but in the case of the game selling (really) well, microexpansions a la Sins of a Solar Empire would be considered?
I really didn't want to answer any of the questions (leave that to Brad) but this is one that I keep going back and forth on. It's definatly more rewarding, for us and the players (I beleive) to do meaty, full blown expansions where we stuff all the goods in.
On the other hand, it's A LOT of fun to have a game that supports lots of different play-styles that can be toggled on and off to make each experience even more unique. Carcasonne has this, where we can play with rivers, kings, towers, dragons, trade goods, etc etc, which are all interchangable and balanced.
I'd be curious what you guys think about this subject as the beta's move forward...big expansions or micro?
In the end is a matter of money but that one option may be profitable doesn't make it available.
About changes in code like new game options, microexpansions can hurt modders making them adapt now and then. Patches for bug fixes should be more than enough. Microexpansions that only add art/graphics should be easier and could benefit more from microexpansions.
Let's say that Stardock decides to create a bunch of art/graphics of scifi style. Many user surely wouldn't be so much interested in such content as they could prefer more fantasy style one. If the meaty expansion pack without that scifi content were to cost $30 but with the scifi content the cost raised to a total of $35, the people that didn't want that content would complain about paying for something that they don't want in the first place. Specially if that would raise the price of the expansion pack.
But, following the previous example, if Stardock sees that the scifi material would be profitable if sold (becuase there are enough people in it... maybe for an Alpha Centauri mod), to sell that contento trhough a microexpansion would be the solution (and sell the meaty expansion pack without it). The problem with this approach is if this scifi content include new gameplay elements. That could be a problem when patches arrive... But if the microexpansions are only eye candy, that wouldn't be a problem, right? Or not so big at least.
It's also nice not to hae to wait for 9 months for something that was finished in 3 months. Specially if it's just art/graphics.
I used scifi as example because it's the one that breaks more the Elemental style but I could have chosen Ancient Greece, Ancient Egypt, Acient China/Japan... or some D&D (slightly) based content. Just saying. In any case, I suppose that Sins of Solar Empire's case should give you some nice data to study about the topic, right?
And thank you for answering, BoogieBac.