Just an idea I had while playing Demigod for a whle now. It stems from the fact that the "style" of the game story wise seems to fit that of a Roman worshipping nature, mixed with the fact that all the generals play like variable characters instead of just plain generals. I have always wanted a general that was just a melee fighter with no mana abilities and led an army into war. So I came up with a character that can do what with story. Anyways, here he is my idea for a new Demigod.
Name of Demigod: Marcus The Brave
Type of Demigod: General; Light
General Description: A Roman warrior weilding armor and a greatsword. His strengths include great health, armor and melee damage, and the ability to control a larger amount of units at once than most other generals. His weaknesses would be zero mana abilities and zero mana period. He also has no ranged attacks, and is quite vulnerable when dealing with a Demigod he can't get close enough too. Marcus's loyalties lie soley with the Roman Empire causing him to be unable to buy any equipment, or artifacts. (Only consumable potions etc.) Marucs also refuses to command any non Roman units. (He can't get idols.) His main strength alone would the ability to fight off hordes with no problems, and take alot of punishment in battle.
Backstory: You could pretty much say Marcus was born for battle. His father was a high ranking general in the Roman army and from a very young age he was taught the aspects of war. While his father was away, doing the Roman empire's bidding and fighting wars Marcus would practice various combat moves, trying to emulate what he did see and hear about brave warriors. He always idolized his father, and wanted to be a general in the Roman empre just like him. His dream came true, well sort of at the age of 17 he was drafted and was able to fight alongside his father. It was in his first battle, that he witnessed a tragic and shaking death of his father. Most other men at this point would perhaps hunger for revenge, or feel sorrow Marcus instead made a promise to himself and to his now deceased father. He would be brave, no matter what the enemy or what the odds he would fight with no fear, and at one hundred percent confidence. It was this promise that made him the most succesful Roman General in history. The amount of legendary battles and wars he and skills won for the Empire was unheard of. His army would support him, no matter what the odds. His ability to keep there confidence high, and command them was so great he could walk them into hell with him if he had to. After defeating countless territories and countries for the Roman empire, a higher duty was called upon by Marcus now being dubbed his peers and townsfolk alike "The Brave". He was too become the personal bodyguard of the Emporer himself. It was in his time with the Empire where Marcus picked up more leadership qualities. He learned so much more than how to lead an army into battle, he learned how to govern a empire. Granted the fact that his father had died, he found another idolizing figure in the Emporer, until just like before he again arrived just too late and had to watch the Emporers death. Marcus avenged the Emporer but the entire Roman Empire was in parrell. Who would be there leader? Well, it was obvious to mostly everyone, Marcus was the most suitable person for the job. Now, the Roman Emporer Marcus The Brave wishes to extend his peoples reach far beyond that of the mortal plain. Marcus The Brave with the power of his vast Roman Empire is looking to become a god!(Yeah not a OMG GLORIOUS STORY, but whatever, just came up with something off the top of my head.)
Abilities
Ability 1 - Summon Army(Costs no mana, but has a cooldown rate of 10 seconds)
Level 1. Marcus Summons his the might of his Roman Army to aid him in battle. You can have a maximum of 5 Roman Warriors with you on the battlefield.(Roman Warriors would have 150 health, and do generic low damage, and have very minor armor. They like Marcus have a sword and shield.)
Level 3. You can have a maximum of 10 Roman Warriors with you on the battlefield.
Level 8. You can have a maximum of 15 Roman Warriors with you on the battlefield.
Level 15. You can have a maximum of 30 Roman Warriors with you on the battlefield.
Ability 2 - Show No Fear!(Passive)
Level 5 - Marcus and his army show no fear! Whenever your opponent uses an ability or an attack that stuns you, there is a 10 percent chance you do not get stunned.
Level 7 - There is a 15 percent chance you do not get stunned.
Level 9 - There is a 20 percent chance you do not get stunned.
Level 11 - There is a 25 percent chance you do not get stunned.
Level 13 - There is a 30 percent chance you do not get stunned. Whenever you or your army evade getting stunned, you gain 100 hp.
Ability 3 - Equipment of the Empire!(Passive)
Level 2 - Your army is equipped with better armor, sword and shield. They get +100 health, +5 percent attack and +10 percent armor.
Level 4 - They instead get +150 health, +10 percent attack, and +15 percent armor.
Level 6 - They instead get +200 health, +15 percent attack, and +20 percent armor.
Level 10 - Your army also gets +20 percent movement speed.
Ability 4 - To Battle!(30 second cooldown)
Level 3 - Marcus yells to Battle, causing an aura to emulate around him. All Roman Warriors inside of this aura gain +10 percent attack speed. Aurua lasts for 10 seconds.
Level 5 - Instead they gain +15 percent attack speed and the Aura lasts for 15 seconds.
Level 7 - Instead they gain +20 percent attack speed and the aura lasts for 20 seconds.
Level 9 - Instead they gain +25 percent attack speed and the aura lasts for 25 seconds.
Level 12 - All Roman Warriors also gain a +10 percent to stun an enemy whenever they damage it, while inside of the aura.
Ability 5 - Archers!(Passive)
Level 4 - When you Summon Army, on top of the Roman Warriors you get you also get 3 Roman Archers, Roman Archers count as apart of your army. (Roman Archers have 50 health, very low armor, and do less damage than Roman Warriors. Obviously they have a bow and arrow, and no shield and sword.
Level 8 - You instead get 6 Archers when you summon army.
Level 14 - You instead get 12 Archers when you summon army.
Level 16 - Archers get a higher rate of range, and dip there arrows in fire, doing more damage. (Not much more. Keep in mind Archers benefit from the upgrades to the Equipment just like the others do.)
Ability 6 - Sword Spin! (25 second cooldown)
Level 6 - Area of Effect Attack, Marcus quickly twirls his sword around becoming immune from damage and damaging all enemies in his radius. Does 50 damage to any enemy it touches.
Level 8 - Does 100 damage. Also has a stun chance of 5 percent.
Level 10 - Does 150 Damage to any enemy it touches and has a 10 percent stun chance.
Level 12 - Does 200 damage to any enemy it touches has a 15 percent stun chance, and sends any enemies in radius flying back.
Ability 7 - Be Brave!(35 second cooldown)
Level 5 - Marcus yells out Be Brave! You asborb all the damage your army would take for a period of time. 5 seconds.
Level 10 - 10 seconds.
Level 15 - 15 seconds. If Marcus dies from this ability, he instead regains full health and his entire army dies.
Ability 8 - The Emporer's Armor!
Level 20 - You wield the legendary Sword, Shield and Armor of the Emporer. You gain +2000 health, +25 percent attack speed, +25 percent damage, +25 percent movement speed, +25 percent attack speed, and +50 percent armor. You cannot be stunned. If you select this upgrade you can no longer use the ability Summon Army, and all Roman Warriors or Archers you have in battle automatically die.
Yeah so there it is. Not exactly conventional, very unique and different. I feel its all balanced for the most part though. His inability to use artifacts or equipment/items other than consumables like potions and stuff is fair. He also can't summon any more units other than his army, and althought the numbers of his army are really high, the only way he can upgradge them is through his own abilities since he can't use the equipment the game gives. Which is way to heavily required on anyways. He would use his money to do fortress upgrades and buy potions and the like. To make up for the fact that he can't buy any crazy rings or artifacts the level 20 ability is put in there, which makes him pretty godlike. Which was the point. Otherwise he's a very Army heavy unit, who uses his army to his advantage. He has 4 abilities, all don't cost mana but have cooldown rates, to prevent them from being whored. Whenever you use Summon Army obviously you summon all of them, whether its just the Warriors or the combination of Warriors and Archers. So yeah, feedback is welcome please.