I added to Frogboys orginal idea, except added a ton more including mana, cooldowns, abilities, and strong spells to gain interest to the player. Also added in abilities to open up more play styles. I hope you all like it, I spend a lot of time doing it lol.
Name of Demigod: Lachesis.
This name is taken from "The Fates" of Greek Mythology. Which is the measurer, who choses the lot in life one will have and measures off how long it is to be.
Type of Demigod: General
General description: More of a futuristic wizard. More of a high powered looking wizard than a traditional one. Honestly does not matter if it is a mage, sorcerer, wizard, witch, nobody really knows the difference or cares much.
http://images.epilogue.net/users/jae/WarWizard.jpg
Pretty good example, male or female does not matter. She is not very pretty anyways lol. Think of a newer Gandalf with a sword and staff. His sword and staff will be made from elements, so he never really carries both at a time.
Abilities: Mailny will be focused around elemental type magic. I know Torchbearer is ice and fire, why not have another mage character fighting for the other side? Ex-husband and wife fighting it out! Rofl, just kidding
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Magic form is mainly geared towars magic, Demigod will use staff/range attacks when in this form. Battle form will focus more on melee attacks and open styles. If you switch forms, debuffs on enemies will not go away, but buffs on yourself will, buffs from totems will not go away until totem is killed. This can help to open play style more to change forms more often.
Magic form: Demigods HP and Mana are more than Battle form. Armor is also reduced.
Ability 1. 200, 400, 600, 800 mana. 5, 10, 10, 10 second cooldowns. Totems have a set amount of HP. This helps to prevent spam of them, also helps in strats on where to place them.
1. Set totems that give friendly Demigods 20% more experience in a given area. (Level 1)
2. Totems now also give friendly Demigods 20% more HP in a given area. Last 30 seconds. (Level 3)
3. Totems now also give friendly Demigods 20% more attack damage in a given area. Lasts 30 seconds. (Level 8).
4. Totems now also give friendly Demigods 20% more armor in a given area. (Level 10)
5. Totems will give buff to minions as well as friendly Demigods. (Level 16)
Abiilty 2. 300 Mana, 500 mana, 700 mana, 950 mana. 15, 20, 25, 30 second cooldowns. Mainly used to aid friendly Demigods getting out of range of an enemy or getting someplace under specific conditions. The last ones mana pool is set just right, if you have 4000 mana, 2000 damage is not much for 5 seconds of twirling while opening yourself to attack.
1. Spell: Wind power. Makes friendly Demigods speed 10% faster and armor increased by 200 for 5 seconds. (Level 1)
2. Spell: Wind power. Makes friendly Demigods speed 15% faster and armor increased by 400 for 5 seconds. (Level 3)
3. Spell: Wind power. Makes friendly Demigods speed 20% faster and armor increased by 600 for 5 seconds. (Level 9)
4. Spell: Tornado. Demigod turns into a still tornado in target location for 5 seconds dealing damage over time equal to half their mana pool. Smaller units will be hurled into the air. The tornado grants friendly Demigods in the area Wind Power. (Level 11)
Ability 3. 200 mana, 400 mana, 600 mana, 800 mana. 5, 7, 14, 14 second cooldowns. The point is to attack the Demigods with this when they are with units next to them.
1. Spell: Electric Bolts. Sends 1 electric bolt at an enemy, electric damage will spread to nearby enemies. (Level 1)
2. Spell: Electric Bolts. Sends 2 electric bolts at an enemy, electric damage will spread to nearby enemies. (Level 3)
3. Spell: Electric Bolts. Sends 3 electric bolts at an enemy, electric damage will spread to nearby enemies. (Level 8)
4. Spell: Electric Bolts. Sends 4 electric bolts to an enemy, electric damage will spread to nearby enemies. (Level 12)
Battle form: Geared towards melee combat, armor, strong damage.
Ability 1. 200, 200, 200, 200 mana. 5, 5, 5, 5 second cooldowns. This ability mainly used to open a range of play styles for this Demigod to each player.
1. Melee Fusion: Demigod fuses his/her weapon with the element of wind. Increasing his attack speed and movement speed by 10%. (Level 1)
2. Melee Fusion: Demigod fuses his/her weapon with the element of earth. This increases his/her weapon damage. (Level 3)
3. Melee Fusion: Demigod fuses his/her weapon with the element of electricity. This allows the Demigod to attack multiple units. (Level 5)
4. Melee Fusion: Demigod fuses hi/her weapon with the element of water. This allows the Demigod to poison each enemy he attacks. (Level 13)
Ability 2, 200, 400, 600, 800 mana, 1000 mana. 5, 10, 15, 15, 25, second cooldowns. This allows the Demigod to actually fight other Demigods in melee combat and opens more options in strategy with friendly Demigods.
1. Stoneskin: Demigod targets friendly’s or himself/herself to increase armor by 300 for 7 seconds. (Level 2)
2. Stoneskin: Demigod targets friendly’s or himself/herself to increase armor by 600 for 7 seconds. (Level 6)
3. Stoneskin: Demigod targets friendly’s or himself/herself to increase armor by 800 for 7 seconds. (Level 9)
4. Stoneskin: Demigod targets friendly’s or himself/herself to increase armor by 1200 for 7 seconds. (level 13)
5. Wall of Stone: Demigod unleashes a powerful Earth spell to turn an enemy to stone and incapacitates them for 5 seconds. Units or Demigod that is effected by this will not be able to move or take action. Unable to take damage as well. Wall of Stone replaces Stoneskin abilities. (Level 15)
Ability 3, 100, 300, 600, 1000 Mana. 6, 6, 6, 15 cool downs. 1, 1, 1, 3 second cast times. Similar to ice shower from TB, except the Swift Comet allows for more of an excitement factor.
1. Meteors: Demigod calls forth a meteor shower from the Heavens to damage enemies dealing 200 AOE damage, as well as reducing armor of any Demigods in the area by 200. (Level 1)
2. Meteors: Demigod calls forth a meteor shower from the Heavens to damage enemies dealing 400 AOE damage, as well as reducing armor of any Demigods in the area by 400. (Level 5)
3. Meteors: Demigod calls forth a meteor shower from the Heavens to damage enemies dealing 600 AOE damage, as well as reducing armor of any Demigods in the area by 600. (Level 10)
4. Swift Comet: Demigod unleashes a devastating spell calling a comet to deal AOE damage dealing 1000 AOE damage, as well as reducing armor of any Demigods in the area by 800. (Level 15)