Quoting Rhah, reply 19I have alway pirate to try games out before I buy to many developers now adays either release a game thats not well thought out or tons of bugs (should of been in beta still)
Quoting Rhah, reply 19Its just a necessary evil, so you wont be out $50 for a bad product, and its not a money issue its a principle issue. As long as companies get away with selling shody products with no reprocussions they will continue to do it.
This is a larger truth than just games. It's why I download and/or rip ***s and such from Net**** or the Library. The MPAA and the RIAA and the companies that produce the media don't produce content worth paying for, even in a theater, so why should they get my money when I just want to see if I WOULD buy it even once in a while.
Companies that don't understand basic business principles about providing a product WORTH paying for are the ones who are upset about piracy. It's companies like Stardock that understand that pirates COULD be their friends if treated with courtesy that survive and thrive.
Thanks Stardock.
So true. I only started pirating because I got swindled out of my allowance as a kid, with explosive commercials for games, which I then bought...and they sucked ASS! Buggy and horrible, and with less than half the features they promised.
Man, Lionhead lost one dyed-in-the-wool-fan when they released Black and White...never EVER have I seen a buggier game. I had waited for that game for 4 years, reading every developer log, had every screenshot + fanart and videos on my computer, even bought a domain and made my own fansite (the ONLY one with ALL pictures, screenshots and videos of the betas and the game), and if all they promised had been in the game, it would have ROCKED!!! Instead they suddenly changed it to "Let's make 5 games, and then the fifth one can be a good game, and the rest are our betas, which people pay to test. INGENIOUS AND PROFITABLE!" I had already bought it by then, and the first month we couldn't get past level 3 because of a bug, and the fix for level 5 took 2½ month...WTF!?!
If there's no demo, I pirate it, see how it runs on my computer, and if I like it I buy it instantly (oh, frog-people of Gaspowered Games, thank you SO much for instant download with 5,5MB/s). If I don't like it, I post why on their forums, and delete the game. Really simple. The problem with the newer games is, that the cracks are so elaborate, that the games may suffer performance-issues because of them. This is unacceptable, so I can't see a reason to complete a game if it's cracked and therefore not updated or working as intended.
There are many possible fixes to this problem. Here are 2:
1. Get a demo out BEFORE the freaking launch. AND/OR, as soon as possible, get a genuine game-benchmark out for your game, so we can easily see how it runs on our computers. Like the guys who made "Last Remnant". They made a 121MB benchmark I could try, and the game ran not-so-swell on my computer, so I was prepared and bought some extra hardware before release. Ingenious, so I don't sit there with a new game that runs like shit because I had no chance to test and prepare.
2. Make the game and initial features FREE! Like Demigod, but then only 2 characters available. Then you can unlock the 6 other characters by buying it. Or you could make it so people could buy a starter-pack for half the price, with half the game, and if they want to have more of it, they can buy the last half of the game.