That's the whole point of my argument - it is taking the game in a dirrection it was never DESIGNED to go. You design a truck to move large amounts of cargo. You can't then want it to transport the family. Your requirements are contrary to the product's design, hence the product will not (and can not) do what you want, unless there is a major retrofit. And putting seats in the cargo area of a truck would only turn it into an ugly bus... It is a silly example, but I hope it makes a point. Sins is a RTS game. Real Time Strategy. You cannot go - it would be good to add an option to make it a TBS.
We understood you the first time. I don't want the devs to do this. They need to be concentrating on improving the game they already have and getting those expansions out without pushing back ship dates. I can't say I want anybody to do this, I am just discussing it like an adult.
it is a good indea on its own.. but brings to many problems.... i doubt it could be "simply"implemented as you cannot turn a RTS into a TBS that works 100
the game is about constant thinking, if you had 1 turn to do certain moves for your empire your turn would last around 10 min (late game) ... whilst the game is about doing as much as possible in the least possible time.... not doing everything 100%
You are exactly right, SINS is about quick thinking and efficiency. However, I am not in the least talking about SINS, I am talking about a turn-based version of SINS. Who is to say the same idea applies in a different version. The best way to look at the idea is to drop everything from your head and start thinking about using the same ships in a different game. Then it starts to build into something usable.
What you have with SINS and the Iron Engine is an incredibly versitile physics engine capable of simulating real space battles on epic scales. The rules of the game: how its played, how fast ships move, and all the contraints and possibilities of the game are a framework built around the engine. I am suggesting that some elements of that framework be torn down, and the same engine be used with a different framework to make a Turn-based version of the game. Most mods don't go that far, but some have. CounterStrike and Day of Defeat are my big examples.
EDIT: So sorry for the double-post!