Though I haven't played it, It didn't look very good on a few youtube movies I saw of it. It was very repetitive, but there was one plus: Huge Clawed Killer Gorilla!..................that was taken down relatively simply:(
Haha. They made a truly cheesy and cheap TV Series of Conan. ( The star speaks with a heavy German accent, in the finest media traditions.) In one of the episodes he was going for some giant monster, and after a lot of time building up to that moment, our Hero runs in and kills it in a second or two. I found that pretty hilarious. No big epic fights, just a big fat splat. I guess that is as real as you can get, apart from the fact it involved large rather fake demons or mega-beasts.

As for this game, well. I played their ( Funcom ) other MMORPG called Anarchy Online for a few years. If you wanted to have fun, you pretty much had to work around how the game operated. You were supposed to get into some uber guild and grab all the good loot for yourself. But people created a raid system outside of the game proper, and allowed all those who participated to have a chance at the "phat loot". Then Funcom made a fantasy expansion in their Sci-Fi game, and it all fell apart.
Their new areas made your abilities inoperative, you had to run and quest to get new ones. The transport modes was disabled, because they wanted you to run around and stumble into holes and generally get lost.

As for Conan, you probably need to join one of the uber guilds, I don't think this one is so forgiving as AO was. Would surprise me greatly if they failed to put some uber gear on some ultra-hard raid mobs as well. and if the PvP don't lag as hell, you probably got some super computer.

Although WAR got the same old fantasy races, they come with an attitude this time. And WAR is designed to prevent a lot of unfun(com) situations and grief, and will have great battles, sieges, and generally cut down the need for uber guilds in order to participate properly. Guilds will absolutely be important, but not mandatory, and absolutely not as a tool to utterly dominate everyone else. EA-Mythic really work hard to create a great RvR environment this time. I found DaoC slightly wanting, but this time around they seem to have addressed the holes in their game. Nothing is granted, and something might slip, but they make a good case in their podcasts at least.
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