teams shouldnt always be placed together... , there should be an option for it.... i see much larger problems in starting positions... sometimes, i start with a truely horrible planet setup, 3/4 planets with maxed out militai but only 2 extractors.... then 1 and sometimes 0 neighbouing asteroids with either 2 or 3 extractors
whilst my enemy has a very nice planet setup, with 2 asteroids, 3/4 planets with minimal militia and 4 extracotrs per planet, shouldnt something like that be fixed :/?
[EDIT]
i like reply #31 , tough some things are over-done, like being able to choose fleet supply, since it gives upkeep, it should remain at 0 standard, if u need more supply, u can always upgrade it @ start
starting techs: nice idea, but every race has different researches at different tier's, best example here is LRF ships, vasari start at tier 1, tec at tier 2 and advent at tier 3,, i dont think this can ever be truly balanced....
disabled techs: great idea, finaly able to disable techs u do not want in your game (superweaopons) tough.. again racial techs interfere it'll be hard to balance and you'll always have those people that will disable a weak tech from themselfs and disable a very strong tech for the enemy (i.e games with disabled culture spreaders??? means advent have a big weakness and cannot get some seriously neat civilain technology's (culture spying etc.)... superweaopon
best way to balance this would be to only be able to disable certain techs, like tech tier 8 = disabled, but even then it wouldnt be quite fair
so the absolute best way to balance would be superweaopons on/off ,would be cool to implemend,,,
recource rates can already be set to low/medium/high,