Quoting ViperVenom117,
reply 12
That would only work with entrenchment but you could make it work pretty well.
If u've ever noticed when you upgrade your orbital defenses there is golden particle effect that that flows over the structure and when its gone... there's ur upgrade. now if you made new particle effect for the glassing like say a huge cloud of smoke or somethin so when it clears, the panet looks burnt.
Well I actually dont have entrenchment as of yet. So I haven't seen this.
On another note, anyone know what class this guy could be used for? I was thinking either a Mako corvette or a frigate/destroyer of some kind.
That should definetely be the Mako
Also, while we are on the glassing thing, I'd like to reiterate a point I made a while ago:
I've been thinking of ways to incorporate Pelicans into the mod and I've come up with this: the UNSC would never bombard an inhabitable planet with nuclear warheads or any other weapons. They would send down an invasion force, whether it be by means of Pelicans, Albatrosses, or exo-atmospheric insertion by means of HEVs. This would make for excellent research: Regimental Increase: Level 1:5%"damage" boost/Level 2: 10%boost, Albatrosses: Level 1:15% boost/ Level 2:20% boost, ODSTs: Level 1:25% boost
We could also do this with the Covenant. It would be unrealistic to think that they could re-inhabit a planet that they just bombarded with super-heated plasma. Firstly, all the ground would be glass. Secondly, the oceans and atmosphere would have boiled away. And still, the Covenant invaded a planet and exterminated its population before they glassed it. The Covenant have dropships and drop pods too. Why shouldn't they do the same as the UNSC[in the mod]?
I was thinking and I thought that we could sneak in some civilian research that would decrease the rate of "bombardment" damage.
For the effects, the explosions could be smaller and more widespread to show that there is fighting taking place.