@ SerondalI'd be honoured if they used my planets, but the devs so far haven't posted in any of the major mod's threads. The may have an eye on us, but their input directed at specific mods has so far been non-existent.
@ Auggie12 & amishmonsterI think, for this update I will keep the Paradise planet as it is. I may increase the Civilian Slots in the future depending on more feedback, but if it is too high, it will overpower it beyond what its worth.
@ DeckardVery nice indeed. Is there any way to convert it too a .MESH file? Will one of the converters in the Mod tools do this? I haven't used any of them as of yet. But it looks very nice, and would definitely be a unique planet to include. You have caught my attention
@ DanmanYep, they have come out very nicely. I am just tweaking the numbers you get in a graveyard, balancing them up a bit. Also, as a little fun addition, there is a 1/2000 chance you will get a nice surprise in there. I won't say what it is, but if it happens then you will know it
@ ExoI like the sound of that. I will reduce the damage bonus to 10%, but keep the chance to hit and range at 50%. I haven't come across a Buff that increases rate of fire, but I'm sure there is one, and needless to say its not part of the Bonus.
@ SkukkukI like some of those ideas, but I am not going to branch heavily into stars, or at least not for a long time. Also, Buff and effects
cannot be system-wide, and research cannot be applied to certain planets with a specific Star. Most of the what you said would have to be a combination of a Map and a Mod. Thank you for you input, but Stars really aren't a key part in the game, and on single system maps, they are hardly used. Sorry to shot you down like that... (