@ SabreThese ships will be abandoned by the TEC. I was thinking of a background for it, and have come up with this:
The TEC have been at war with the Vasari for some time now, I think it was 10 years in the Lore, and over that time, improvements would have been made to the ships, whereas others would have become obsolete. Dismantling these ships would be expensive, and why waste explosives when you can just leave them to drift? So they would dump these old and battered models out in the middle of nowhere. And now, as the war continues, and resources and money become increasingly scarce, it has become a viable option to take these ships and throw them back into active service. This is why, for 1.3 anyway, you will only find abandoned TEC ships.
Quick rundown on there stats:
- Typically weaker in all aspects; Slower, less armoured, less shields, poor Anti-matter restore rate.
- No special Abilities.
- No Levels (experience)
- Strikecraft must be built with Anti-matter reserves.
- Less resources to build, making them less valuable if and when you decide to scuttle them.
- Only take up 5 Supply
They won't be in other Gravity Wells, just the Graveyards. Pirates may adopt these ships, but not in 1.3. Continuing on from a problem with 1.1, Pirates with capital ships cause random crashes. However, I've got around this by making these ships 'Frigates' and changing their files to match those of a Frigate. Also, Pirate raid times is not a feature which will be included, that would be
altering and not
adding.
@ BailknightThank you, always good to hear from a fellow modder.
@ Jack IrisThe way credits are shown may be changed in 1.3, or 1.4, to the tips you see on the loading screens to make them less intrusive. However, I haven't found a way to 'add' to this list, only alter existing ones. If you have information on this, please let me know.
Custom Research types for new planets is out of the question. This is another problem found in 1.1, you can only have one. One day I may look into it again, but it has become easier and simpler to include the new planets in already existing research categories.
Research fields. The 4 different screens I have not tried to add to, however, I did try to add a research block to the Non-Combat page. I failed, even when everything I did was double, triple, and quadruple checked, and all was where it should be. I ended up overcoming this by expanding one block to include Sins Plus research, and expand the icon to include the Sins Plus logo.