After all, Evil is an opinionated term, not a concrete definition. It all depends on society as a whole, or at least which PART of society. Perhaps in Orc culture, KP's pally is considered Evil.The best thing to remember, history is written by those who won the war...so they were right ~coughs~.
True, it really is mainly a matter of viewpoint/perception.
Also, paladins are not limited to "lawful good" in most game systems. They can be an agent of any god, lawful or chaotic, good or evil. In the D&D campaign I'm in at the moment, my backup character (should my primary one die, or if I just get bored with it) is a paladin of Bane, the lawful-evil God of Tyranny....fun times!
Something always bugged me about the Kzinti in bringing them from the ManKzin books to the Star Fleet Universe game system. Well this morning my concerns were finally dispelled.Frankly here was my issue. Human and Kzinti are always at war.(Humans win every war)
I've read sci-fi since I was about 10, and in the vast majority of it humans are portrayed as "special" in some way. This is only natural, as the writers are of course human, and most of the stories are written from a human viewpoint. A relevant example is of course GalCiv, where intelligent species existed with high technology for thousands of years, but nobody developed hyperdrive until humans came along. Also that the humans are closely related in some way, or even are the Dread Lords/Arnor. So I never found it surprising when the humans consistently defeated the Kzinti in every war. Disapointing perhaps, but not surprising.

In reality, humans are probably not any more or less "special" than the average intelligent species that may may exist in the universe.
ya that is true becase of one thing the kzinti alwaysa attack unpared i think right KP i mean thats how they lost to the hyperpspace fleet in mankzin wars.
Early Kzinti tactics (the 1st through 4th fleets) against the humans consisted mainly of traditional "scream & leap" tactics, which had always worked well against all other foes. Also political, social, and military power in the Patriarchy of Kzin is less centralized & organized than many other inter-stellar governments, which is a remnant of the feudal system that the Kzinti lived under when discovred by the space-faring Jotoki. Individual lords/warlords, while technically under the command of the Patriarch, in reality have mostly a free-hand to act as they see fit. The first 4 fleets that attacked the humans were really a collection of various warlords and individual warriors who came to fight an interesting prey-species. The 5th Fleet in contrast, was highly organized under the unyielding command of Chuut-Riit, one of the sons of the Patriarch. Discipline, command structure, and organization were strictly enforced, and warriors were schooled in many advanced tactics & strategies. If not for the assassination of Chuut-Riit by the humans, and the gifting of the hyperdrive to them by the Outsiders (due to the meddling of the Puppeteers), the 5th Fleet would undoubtedly have conquered Sol, which was the last remaining major stronghold of the humans. With hyperdrive, the humans were able to run circles around the Kzinti and strike deep into Patriarchy territory at will. So in essence, it took the conjunction of the humans, Puppeteers, and Outsiders (a very highly advanced species) to defeat the ferocity of the Kzinti.
Kzinti in later centuries tended to be much more cautious and cunning, but their numbers had been greatly reduced by all the unsuccessful wars against the humans.
Sentient species taste better...