I have two questions concerning the giving-planet-flipping-back:
1) Doesn't it flip of the AI when you do that (alarming influence and such)?
2) Why do you remove the population before giving away the planet? Is it easier to flip an almost uninhabited planet or just to not give the AI additional tax payers?
1) yes, but sometimes I want that.
2) yes, the lower the population, the easier the flip
With regard to flipping I'll have to think over why bother to flip from research to manufacturing at all if all you need to do is focus
A couple of reasons. First, it is a waste to use all reasearch buildings after you finish the tech tree. Second, all manufacturing buildings is a lot cheaper. Third, sometimes you really do want to blitz a military. Not only does switching to manufacturing help you, but the lower cost vs. all research buildings makes it easier to pay upkeep on the ships. Those are the first that come to mind.
I also have to say you are brave wrt your economy.
Well, I was desperate. I had almost nothingt to work with, so I needed to do something. There is a lot of flexibility in this game. Normally I don't lease quite to that level. This is just part of the reason why I sometimes give the "must use Ctrl-N to win on suicidal" crowd a hard time. I'm not trying to be malicious to those people, but I really believe that if you are good enough you can win from almost any starting position, even on suicidal.
If you know you'll win in ~30 turns, why not taking lease for 100 turns?
My thoughts exactly.
I'll just need to tweak the ideas in my head and work out the details.
It takes practice. I really do recommend learning on all manufacturing buildings first, it helps with the colony rush, and the money hit is less than all research buildings. And maybe it isn't a strategy you will ever be comfortable with. No worries, there are many many roads to victory in this game.
I have to admit I appreciate Wyndstar’s can-do spirit, willingness to experiment, ruthless determination, and insight. There’s nothing like an honest to goodness demonstration to blast hardened opinions to little tiny pieces.
Thanks for the kind words Hydro. I actually liked doing an example game, because it was a chance for me to illustrate some of the things I've been talking about on these boards for a while. I pretty much handed out a blueprint, at least on similar map settings, but I also provided a context where people can now see what I am seeing to know how I come to my conclusions.